Going to Helsinki for Nokia / WOM World workshops in September

Events, Mobile — Rebecca Cottrell on August 17, 2008 at 4:39 pm

The other day I received an email from WOM World / Nokia inviting me to a 3-day workshop in Helsinki. The email sounded almost too good to be true, but it’s turned out to be real, and come September I’ll be off to Helsinki. Here’s part of the email:

As a quick intro, I’m from the WOM World / Nokia. We’re a Nokia-sponsored blog covering what’s being said in the social media about Nokia devices and services.

We sometimes help Nokia run events involving participants from social media, like bloggers and forum members. The latest being a new annual workshop that hopes to involve an eclectic mix of the online community in a discussion of what the future holds for everything from mobile technology to media creation. It’s a three day event in Helsinki and we’d like to invite you, flights and accommodation paid for.

It’s taking place in September between the 11th and 14th, and will be the first of its kind hosted by Nokia. We’re contacting everyone from creative’s, designers, video producers to open source software bloggers and mobile tech pioneers. There will be a number of workshops that’ll see discussion with participants, and with Nokia guys, about the future of different online arenas and mobile technology. Workshops that we hope you’d like to join in with and make yourself heard.

Like we mentioned, Nokia will cover expenses, including return flights, accommodation, food etc, we are flexible on return dates, if you’d like to come back on the 13th that’s fine. You’ll also be provided with a ‘trial pack’ that will include a Nokia device and other things for trial prior to and during the event.

From a follow-up email: “Topics will revolve around subjects including; Navigation, people and places, neighbourhood, collaboration, music and games through to working life, email and how to improve upon what we already have.”

I’ve no idea what the criteria were for invitation, but it’s definitely an amazing opportunity and I’m super-excited to be going. :)

iPhone’s emphasis on interface

Business, Internet, Mobile, Product Design, Typography, User Experience, Web — Rebecca Cottrell on August 17, 2008 at 2:55 pm

I came across this really interesting article on mobile typography at the Ministry of Type blog. It spells out the difference between the iPhone and the average mobile phone.

It’s also the only phone that’s been advertised purely on its UI, because that’s what the whole thing is about. The adverts for the Samsung D840 showed you the hardware buttons and how the glossy front of the phone is so reflective it can be used as a mirror, but with no showing off of the UI. The Motorola RAZR had a similar set of ads - you’re invited to gawp at the thin, sleek hardware, but you’re not shown the UI. Same for most of the Nokia ads in fact. That’s because the default UI is at best workable, at worst, hideous.


Why is most mobile UI design unusable, unresponsive, and ugly? Here’s one theory: “If the UI of these other phones was usable, responsive and beautiful, there’d be little need for themes and a big source of revenue (from advertising on the theme sites alone) would disappear.”

I’m not sure if this is a serious theory, but there might be some truth in it. Desperate to upgrade their poor interface experiences to a superior one, users purchase a new theme, hoping it’ll solve their problems. Unfortunately, themes are superficial solutions to mobile interface problems. Anyway, I don’t think this theory works, though it does highlight a problematic approach to interface design.

Manufacturers need to address the deeper problems with interface design on the mobile phone. They must focus on making software and hardware more powerful in order to accommodate users’ needs, as the mobile phone becomes a web-browsing device as well as a phone. Manufacturers will, and are, shifting from seeing a mobile phone as a mobile phone, to seeing it as a mobile internet device as well. Nokia admitted in May that they’re now competing with Apple, Microsoft and Google.

Mobile’s restrictions are frustrating both for users and for designers. One of the most frustrating things for me right now, to use one example, is working with antialiased outlines on mobile phone graphics. For those unfamiliar with the term, antialias means, in plain English, the smoothing process between the object and the background, whether font or graphic element. (Here’s a simple illustration.)

Mobile interfaces, composed of typography and graphic elements, suffer because of this lack of support for alpha antialiasing across devices. When I say mobile interfaces “suffer”, I really mean users. Lack of wide support for alpha antialiasing is just one example of the inadequacies of mobile interfaces. However, inadequacies present new, interesting challenges, both for designers working with the imposed restrictions, as well as companies spotting opportunities for improvement.


Play

Play, Quotations — Rebecca Cottrell on August 11, 2008 at 1:54 pm

Without play imagination dies.

Challenges to imagination are the keys to creativity. The skill of retrieving imagination resides in the mastery of play. The ecology of play is the ecology of the possible. Possibility incubates creativity.

Alex Manu, quoted in Bill Buxton, Sketching User Experiences, Morgan Kaufmann, 2007


(Photo credit: Tommy Jørgensen on Flickr)

Brainstorming a BarCamp topic

Brighton, Experience Design, Twitter, Typography — Rebecca Cottrell on August 11, 2008 at 1:09 pm

I’m not really sure what I’ve got myself into. Feeling a little pressured by the fact tickets were being reserved for both girl geeks and those who hadn’t attended a BarCamp before, I haphazardly signed up to attend BarCamp Brighton 3, which is being held at Sussex University on the 6th–7th September. (It is just after dConstruct, which I’m also attending – I’m hoping to glean some presentation skills from the excellent speakers.) Tickets for BarCamp Brighton 3 sold out within 10 minutes, which, of course, made me feel lucky and compelled to actually go.

I know it’s “just” a BarCamp, but I can’t help wondering what the hell I’m doing. Public speaking was something I despised at school and university, and generally I tried my utmost to avoid it. In fact, public speaking and exercise were my two least favourite things. In some grand twist of irony, I now visit a gym three times a week (paying an obscene fee to do so), and I’m attending a BarCamp – voluntarily!

So, I’ve been thinking about what I’m going to talk about. Typography was my specialism at university, and I know a fair amount about how typography works (mainly in print), and, of course, the history of typography. What interests me most about typography is printing. There are obvious parallels with printing and with the web: both deal with the dissemination of information, with literacy, and the flow and sharing of ideas. I wrote my dissertation on the history of the broadside ballad, which was the first low-level way of communicating thought through cheap print. I can’t imagine having written about anything that is more meaningful to me.

I’m going to use a blog post I wrote a few months ago on ‘Twitter and the Crystal Goblet’ as a starting point, and come up with a twenty-minute presentation on transparency in mobile experience design. That way, I’ll usefully combine my three loves: typography, experience design, and mobile. Oh: and Twitter. (I’m also contemplating calling the presentation what dead typographers can teach us about designing for delightful mobile experiences.)

Thoughts welcome. Presentation tips very welcome.

Next Page »
© Rebecca Cottrell 2008