I just stumbled on this opinion of design at Carnegie Mellon. The Carnegie Mellon design department is one of the top design schools in the world, and the article was written by one of their ballsy design students, and published in the University’s student newspaper in 2007.
I’ll summarise the article crudely. Kristen Lukiewski feels that being educated in design at Carnegie Mellon is like entering a sausage machine. Into the machine goes the quirky, the creative, the uniquely-shaped; out of the machine comes smooth, even, indentical oblongs:
Our design program is touted as one of the best in the country, yet visits to design firms have revealed potential employers unimpressed with our work, and murmurs of “Oh, another Carnegie Mellon portfolio?” at interviews have shown the nature of the work students are churning out here: clean, efficient, and good, yes, but all the same.
Sounds familiar.
One of the biggest misconceptions of going to design school as an undergraduate is that you will do anything at all creative. After leaving Reading, I’ve slowly had to wean myself back to using anything decorative or illustrated in my design work. So it made me laugh to read this:
Sometimes, it’s okay for a part of a design to be decorative.
Yes… it’s OK to use decoration! Decoration is a contentious topic in design history. Walter Crane famously described the Art Nouveau movement as a “strange decorative disease”. The modern equivalent is perhaps the use of grunge typefaces on the web.
I think it’s more important to reject decoration than embrace it at undergraduate level. But it’s not really an issue of decoration. No real experimentation occurs at undergraduate level. Individuality and expression is definitely not encouraged. While I understand why this is, there is a saddening and dangerous aspect to this:
The rejection of individuality strips students of their passion for design, students slowly stop caring, and as peer expectation drops, so does motivation, and, in turn, production quality. Students dedicate more and more of their time to alternate classes and extracurriculars, where they want to learn the material.
Sadly, perhaps passion can only be rediscovered later on. Losing motivation seems dangerous though: how can we keep students motivated?
I empathise with the writer, having felt the same frustrations. But I now think that despite the homogenizing, and possibly damaging, side-effects of education, designers who exit the sausage machine will gradually take on their own unique shape.
And when they take on their unique shape they will then be able to add value to society and industry in a way that only genuinely confident, skilled, educated, and creative individuals can.
“Design is a game with rules,” said Otl Aicher, who did some truly innovative work with pictograms for the 1972 Munich Olympics. Creativity in design is about respecting rules, and, with enough confidence, breaking the rules in a way that works.