HPPIer wireframes
I haven’t updated for a while — that is because I have had nothing to say. I’m learning a lot at Future Platforms. They recently presented at Over the Air conference, where they demoed OctoBastard (which won best overall prototype in the competition). You can see the presentation slides here, and there’s a great summary of the conference by Mark Ng here.
I can’t talk about projects I’m working on, but I can talk about process. I’ve always loved designing with a computer and the immediacy and power of Adobe CS. Something I’ve found myself doing at FP is actually working on paper. So, while I’ve had mixed feelings about working on paper, I’ve found going back to working out my ideas on paper a huge relief, and very helpful for working out complicated layouts and wireframes.
Designing for an application is also very different from designing a website or a book: both entail rules and styles, but an application has greater functionality and a wider range of options, which need to be accounted for. Oh, and I’d prefer working with paper and pen to Microsoft Visio any day (when it comes to cleaning up wireframes, this part is sadly unavoidable).
Here’s a great article I recently read about sketching wireframes (via Andy Budd). No HCI needed, just HPPI (human-pen-paper interaction):
High-fidelity, computer-generated deliverables can be a perfectly adequate way to present your ideas, but there is something liberating about being able to break out a pen and paper and clearly record creative ideas without the use of a computer.




Adrian Shaughnessy: How to be a graphic designer: without losing your soul
Robin Kinross: Unjustified texts: perspectives on typography