Hugh Dubberly on evolving design practice & the ideal design curriculum
I happened upon this interview with Hugh Dubberly, by Steven Heller. A link to download the whole PDF is below, and I’ve quoted two bits I think are particularly relevant to designers.
Design has moved from a focus on form and meaning to a focus on action and interaction. Increasingly, designers are faced with the need to design integrated systems. Systems of systems. Connected sets of products and services. These systems form ecologies that grow and evolve. Their outcome cannot be pre-determined. Even the full range of use may be difficult to predict.
Dubberly describes his ideal design curriculum for changing design practice below. Sounds like the ideal 21st-century designer is a creative polymath:
What skills should the new media and digital designer learn to
be literate in this field?The main thing for designers is to be curious—and to learn how to
learn. My ideal curriculum might look something like this.Design Theory:
- Design Methods
- Research Methods
- Information Structures and Key Models
- Principles of Interaction
- Philosophy and Ethics of DesignVisual Studies:
- Principles of Visual Perception
- Rapid Visualization Drawing
- Typography (editorial and display)
- Content Management Systems (grid systems)
- Way-finding Systems
- Information Design (visualizing information structures)
- Motion Graphics
- Sound Applied to Motion Graphics
- Film MakingDesign Practice:
- Information Spaces
- Tools and Applications
- Games and Collaborative Authoring Environments
- Interactive Spaces
- Controls and Haptic Interfaces (physical interfaces)
- Integrated Systems of Products and Services
- Tools for Making Tools
- Systems that EvolveHistory:
- of Art
- of Architecture
- of Graphic Design and Product Design
- of the Design Methods Movement
- of Science and Science Fiction
- of Information, Computing, and InteractionComputer Science:
- Procedural Programming
- Data Structures
- Object-oriented Programming
- Web and Network Applications
- Building Sensors, Displays, and Actuators
- Modeling with Fractals, Genetic Algorithms,
and Cellular AutomataCommunications:
- Writing
- Public Speaking
- Rhetoric
- Semiotics
- Epistemology
- Cybernetics (science of feedback)Related Disciplines:
- Biology (natural systems)
- Cognitive Psychology (learning systems)
- Sociology (social systems)
- Cultural Anthropology and Ethnography
- Marketing
- Economics
- Organizational Management
Download it here. The rest of the interview is very interesting and I highly recommend reading the whole thing.
